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Spawners

Discussion in 'Server Discussion' started by JohnnnyBoii, Aug 19, 2017.

  1. JohnnnyBoii

    JohnnnyBoii New Member

    Joined:
    Jun 7, 2017
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    Hey! I was woundering if players could buy spawners once again. I feel that the only way to get spawners from KOTH is abit unfair as the most active faction will get the koth, therefore they are the only ones to get spawners. I feel that that is unfair to the new guys and people who are in a single faction.

    Spawner Prices:

    IronGolem: 3,000,000-4,500,00
    Creeper: 2,500,000
    Blaze: 2,000,00
    Enderman: 1,500,000
    PigZombie: 1,000,000
    Skeleton 250,000
    Zombie: 250,000
    Cow: 150,000
    Sheep: 125,000
    Chicken 100,000
    Spider: 250,000
    Cave Spider: 225,000

    F TOP: Half or 1/4 original spawner price. (Reduces a speedy F TOP)

    Sincerely,
    JohnnnyBoii
     
    #1
  2. Johnjont

    Johnjont Member

    Joined:
    May 20, 2017
    Messages:
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    Ok, so I know I don't really play anymore, but here's the problem with being able to buy spawners.

    Compound Interest

    Get your first spawner, then use it to buy 2 spawners, then 3... then you get to 100, now the income is massive. Saving for one IG used to take a day, now it takes 5 mins.

    Every spawner you get is adding to your income, making it easier to get more spawners, adding to your income.

    Big players become unstoppable and struggling players barely have a chance. Now personally, for real life economics, I'm no socialist and this type of scenario is not 100% applicable to real life since the economy is virtual, but video games are about having fun. I don't think getting crushed is very fun.

    This Koth system sounds far more fair than before. No matter what price or f top value you make the spawners (unless you make the cost so ridiculously high it's more worthwhile to hand farm, but then there's really no point to having the spawners).



    "I feel that that is unfair to the new guys and people who are in a single faction."

    Personally I think this "we need to make solo players stronger" mentality is silly (Me thinks back to resistance begging for rezoning {then getting us raided} complaining it was unfair to solo players). As commonly said, "there is strength in numbers" and larger groups will have to split the f top prize among more people. So having more people in your faction increases your chances of winning, but decreases your individual payout. I think the 'solo buff' idea is a little bit greedy.
     
    #2

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